RomCom - Pair

Learning Goals

  • Write clean, DRY JavaScript
    • Use a provided class by creating object instances using the new keyword
    • Manipulate the page after it has loaded adding, removing, and updating elements on the DOM
  • Explore the connection between HTML, CSS, and JavaScript
    • Practice reading, understanding, and using provided code
  • Write code collaboratively
    • Document changes with atomic commits & thorough code reviews
    • Communicate, troubleshoot, and plan effectively as a team

Overview

People say that romance novels are formulaic. Well … maybe that’s true. We’re going to make an app that generates romance novel covers!

Set Up

To begin, choose ONE PARTNER to do the following:

  1. Fork the boilerplate repository found here
  2. Clone down your new, forked repo. While cloning, name it what you want your project to be named, should not include “boilerplate”. git clone <url> <newNameYouWantItToHave>
  3. cd into the repository
  4. Open it in your text editor
  5. View the project in the browser by running open index.html in your terminal
  6. Add all project partners and your assigned instructor as collaborators on the repository

Then, as a team:

  • Explore the repository to see what’s going on in the code
    • Look at each file: index.html, styles.css, data.js, Cover.js, main.js
    • Note: no imports or exports are needed because each JS file is linked in the HTML
    • Even if you don’t know what each piece of the code is doing, talk through what you think is going on
  • What pieces of code might you use to complete iterations, and what pieces will you have to create?
  • All of your work will take place in main.js - you will not need to change any other files!

Day 1 Deliverables

By EOD on Kick Off Day: complete the following tasks:

  • As a team, read the entire project spec and rubric
  • As a team, complete the Norming Document
  • Complete this project submission form to ensure your project manager has the following links:
    • the forked GitHub repo
    • the GitHub Pages deployed site
      • Instructions for deploying: Repo Settings » Pages » Select the main branch as your Source branch » Save » Send us the URL they give you in the pop up that says “Your site is ready to be published at [URL]”
  • Add all teammates and your assigned instructor as collaborators to your forked repository (Please find instructor GitHub usernames in their Slack profile)

Progression

Iteration 0 - Main Page

Randomize

  • When the page loads, we should see a cover with a randomly selected image, title, and tagline which includes two random descriptors
  • Every time the user clicks the Show New Random Cover button, a new random cover is created
    • hint: you may need to update the value of the provided currentCover variable
    • hint: use that Cover class!
  • Every time the user clicks the Show New Random Cover button, the random cover is displayed
    • hint: you may need to create a function that displays information on the DOM

Iteration 1 - Switching Views

NOTE: in this iteration, you are not worrying about making the form WORK, and you are not worrying about saving or displaying covers. You simply want to make sure the views can be switched when you click the appropriate buttons.

Form view: Form

  • When a user clicks the “Make Your Own Cover” button, we should see the form, and the homepage view should be hidden
  • When the Form view is visible, the “Show New Random Cover” and “Save Cover” buttons should be hidden
  • When the Form view is visible, the “Home” button should be visible

Saved covers view: Homepage

  • When a user clicks the “View Saved Covers” button, we should see the saved covers section, and the homepage view should be hidden
  • When the Saved Covers view is visible, the “Show New Random Cover” and “Save Cover” buttons should be hidden
  • When the Saved Covers view is visible, the “Home” button should be visible

For both the Make New Cover form section and the Saved Covers section:

  • In summary: Be able to switch between the three views (main poster, form, and saved posters) on the correct button clicks
  • When a user clicks the “Home” button, we should only see the Home section
  • When a user clicks the “Home” button, the home button should be hidden
  • When a user clicks the “Home” button, the “Show New Random Cover” and “Save Cover” buttons should be visible again

Hint: go check out the HTML and CSS files to see how the form and saved covers sections are being hidden in the first place

Iteration 2 - Creating a New Cover

  • In the new cover form view, users should be able to fill out the four input fields and then hit the Make My Book button
  • When the Make My Book button is clicked, several things will happen:
    • Save the submitted data into the respective arrays (cover URL into the covers array, title string into the titles array, etc) so that future random covers can use the user-created data
    • Use the values from the inputs to create a new instance of the Cover class
    • Change back to the main home view (hiding the form view again)
    • Display the newly created cover image, title, and descriptors in the main cover

Hint!

Is something weird happening when you click the button? Try googling event.preventDefault()!

Iteration 3 - Saving & Viewing Covers

  • When a user clicks the “Save Cover” button, the current cover will be added to the savedCovers array
  • If a user clicks the “Save Cover” more than once on a single cover, it will still only be saved once (no duplicates)
  • When a user clicks the “View Saved Covers” button, we should see the saved covers section
  • All the covers in the savedCovers array should be displayed in the saved covers section

Note: None of this needs to persist on page load

Iteration 4 - Deleting Saved Covers

  • From the saved covers view, if a user double clicks a saved poster, it will be deleted

Hint: How will you update the data model to achieve this? Note: None of this needs to persist on page load

Optional Extensions - Gettin’ fancy

Here’s a list of possible extensions to implement - but ONLY IF your team has completed all the previous iterations AND have cleaned up your code to make it DRYer and more readable.

You are welcome to add your own extensions. Be sure they are thoughtful in terms of UX/UI, and that they do not break any prior functionality.

  • Implement data validation and error handling into the form (disable the button until all fields are filled, provide error messages if data entered is not correct, etc)
  • When a user single clicks a saved cover, create a modal to view it larger
  • Allow users to drag and drop saved posters into whatever order they want them to appear


Notes on Project Feedback

The rubric below serves as a guide for both students and instructors.

Students:

  • It should be used as a reference throughout the project to keep on track and guide learning.
  • It should also be used by students to self-assess their work.

Instructors:

  • It should be used to evaluate the project at its final due date/time.
  • It should be a guide to provide relevant feedback to students so they can grow and improve in the areas that need deeper understanding.

Projects as Learning Tools

When projects are graded, we want you to view the evaluation + feedback as a means to inform your learning, rather than as static “grades”. Feedback from instructors will focus on areas where you have an opportunity to deepen your understanding.

The evaluation will provide feedback by answering the only important question:

Does the project demonstrate student understanding of the learning goals & concepts?

Projects will answer that question, being marked as yes, not yet, and wow. Similarly, each section of the rubric (see below) will have yes/not yet/wow markings, helping you understand your progress and growth in specific areas.

The overall project outcome (yes, not yet, wow) is determined by “averaging” each section’s outcome. You can think of a “yes” being worth a 1, a “not yet” being worth a 0, and a “wow” being worth a 2.

For this project, an average of 0.5 is considered a yes - a passing project that demonstrates good student understanding! An average of 1+ is considered a wow. Anything below a 0.5 is considered a not yet - a project that indicates that the concepts have not been fully understood (see note in the section below).

** 🚨 A important note about the possible outcomes**

Yes indicates that the student/team is ON TRACK in this area! YES you showed us you understand the concept!

  • The student/team demonstrates a good understanding of the concept

Not Yet indicates that the student/team is BEHIND in this area - you showed us that you don’t yet understand the concept

  • The student/team demonstrates misconceptions or confusion around the topic
  • Student/team should prioritize this concept in their studying and practice
  • ✨ An overall “not yet” on one project does not mean the module is doomed! We want to see GROWTH. A student/team can struggle with a project and still (taking into account the rest of their work and assessments) demonstrate readiness for the next module! ✨

Wow indicates that the student/team did extra work to teach themselves a new concept, or to achieve a deep & nuanced understanding of a concept

  • This is not an outcome to prioritize achieving
  • “Wow” should not come at the expense of another concept
  • “Wow” often does not look like extra features, but instead looks like thoughtful refactoring and polish 💅

Rubric

This project has 3 evaluated concepts:

  • JavaScript
  • Workflow & Professional Habits
  • Reading Code

And evaluation of these concepts is assisted through the final graded section:

  • Functionality (we can’t properly assess the 3 main concepts if there is not enough work to grade)

JavaScript

This project gives the team room to practice the following JavaScript concepts:

  • OOP (Object Oriented Programming)
  • DOM (Document Object Model) manipulation
  • Style
    • SRP (Single Responsibility Principle) and DRY (don’t repeat yourself) conventions
    • Readability - semantic naming, consistency, conciseness

Competency & understanding of these concepts can be demonstrated in many ways. The following examples are not checklists to complete! They are illustrations to guide your team as you develop this project and continue your learning.

OOP competency examples

  • Project makes use of the provided class, creating instances to encapsulate & store unique data
  • Team considers when and how to create new instances or update existing instances, coming to a clear and consistent decision
  • Team effectively creates/accesses instance properties when applicable
  • Team effectively invokes instance methods when applicable

✨WOW✨ can look like:

  • Creating effective, clean methods in the provided class to manipulate class properties

DOM Manipulation competency examples

  • Project makes use of the DOM to access and update the displayed information
  • Team is thoughtful about elements being targeted, limiting global variables to only the ones needed for current functionality
  • Team succesfully renders the appropriate data to the page without bugs

✨WOW✨ can look like:

  • Team keeps the data model logic separate from the render/display logic

JavaScript Style competency examples

  • The main JS file is organized thoughtfully (DOM variables together, event listeners together, functions together)
  • Global variables are thoughtfully created, with a clear understanding demonstrated as to what needs to be global and what can be local
  • Functions are DRY and demonstrate SRP
  • Variable and function naming is meaningful & readable
  • JS is formatted according to the Turing JS style guide
  • Only semantic/organizational comments remain in file (if any); no “dead” commented out code remain in the file

✨WOW✨ can look like:

  • Functions make use of arguments and parameters to be dynamic and reusable where possible without overengineering
  • Code has clearly been refactored; no functions show evidence of vestigial functionality (aka when functionality changes, all relevant code is updated)
  • No extraneous or unused lines of code

Each of these “subsections” are not distinct; they are all taken into consideration when the outcome for JavaScript is determined.


Workflow & Professional Habits

This project gives the team room to practice the following skills:

  • Collaboration
  • Git
  • GitHub

Competency & understanding of these concepts can be demonstrated in many ways. The following examples are not checklists to complete! They are illustrations to guide your team as you develop this project and continue your learning.

Collaboration competency examples

  • The team’s norming document is taken seriously, with thoughtful reflections from all team members regarding their skills, learning goals, work styles, etc.
  • The team plans and executes an agreed upon process for working, troubleshooting, and handling conflicts.
  • Each member of the team reflects meaningfully on the collaboration and can point to specific behaviors they want to continue, and those they want to modify for future collaboration
  • The work is distributed equitably; hopefully commit/code contributions are roughly even for each team member

✨WOW✨ can look like:

  • The team’s norming document is regularly revisted and revised as better perspective is gained
  • When conflicts arise, the team works together to find ways to re-focus on individual and group learning objectives

Note: ⬆️this⬆️ kind of collaboration can be difficult to assess, but know that this is a crucial and vital part of your learning and marketability as a developer!

Git competency examples

  • Team understands the importance & utility of documenting a single change with every commit; changesets are small
  • Commit messages are descriptive and concise
  • The team keeps the main branch clean by using branches for new, unreviewed code

✨WOW✨ can look like:

  • The team’s commit messages clearly tell the story of how the project evolved over time
  • Commits are atomic, documenting a single changeset (such as a new function being created, or a function being updated).

GitHub competency examples

  • Team understands the point of the PR process, making strong use of code reviews & pushing up requested changes before merging
  • PRs have clear, thorough descriptions, such that a new person joining the codebase can clearly understand the proposed changes and evolution of the codebase
  • The team understands that the README is an opportunity to document their work and growth
  • The team understands that the README is a new contributor or potential employer’s first glimpse into the project, and includes thorough setup instructions, context, reflections, and other pertinent information

✨WOW✨ can look like:

  • A PR template is effectively used (not a checkbox to complete, but an opportunity to document the changes being proposed)
  • Meaningful decisions are documented through code reviews; suggested/requested edits are made before merging
  • No bugs or poor code are merged into the main branch
  • The README effectivelly communicates the team’s learning and growth as students

Each of these “subsections” are not distinct; they are all taken into consideration when the outcome for Workflow and Professional Habits is determined.


Reading Code

This project gives the team room to practice the following skills:

  • Reading code written by someone else (provided boilerplate)
  • Effectively making use of existing code

Competency & understanding of these concepts can be demonstrated in many ways. The following examples are not checklists to complete! They are illustrations to guide your team as you develop this project and continue your learning.

Reading Code competency examples

  • The team takes time to thoroughly understand the provided code
  • Provided code is used effectively (the provided Class, the provided assets, the provided HTML & CSS)
    • The team does not have to directly edit the HTML or CSS file
    • The team does not ignore provided styling
    • No code is added that makes the provided code redundant

✨WOW✨ can look like:

  • Creating and sharing a document (with your PM) for the team’s observations of and questions about the existing code

Functional Expectations

Functionality is the least important piece of the rubric. It’s included because it is another benchmark to gauge proficiency. However, you should not pursue functionality at the expense of code quality or the learning/growth of all team members.

This means, we DO NOT want to see:

  • Code that pursues extensions but is sloppy
  • One or both team members do not understand every single line of code
  • One or both team members skips the problem solving process (pseudocoding, talking out the problem, articulating, planning) in the pursuit of completing functionality

Well-refactored, thoughtful code is better than sloppy extra features.

Functionality competency examples

  • The application completes all iterations without bugs

✨WOW✨ can look like:

  • An extension is successfully implemented along with thoughtful UI

Feedback

A few days after the due date, your team will receive feedback about the project’s average outcome (yes/not yet/wow), as well as each section’s outcome. You will also receive a few pieces of team-specific feedback for each section (things done well, things to improve on for the current/next project).

Common feedback to all projects will also be shared with the cohort. There will be time in the calendar to review these items and figure out how to apply your learning to your current and future work!

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